Blizzard changes the toughness of 3.2 DOT damage in PVP role has been part of the upgrade,Lord of the ring, and toughness of the position are more important in PVP. Toughness: no magic to reduce the damage sustained, but reduced the same proportion as all other players damage. Other effects remain unchanged. Blizzard Blue posted the following: explain this change affects all players hurt. It includes the normal damage and critical strike damage. We want to maintain normal damage and critical strike damage of balance, and reduce their role. Crit damage was cut twice, but still occupies the same position with the current. DOT damage has been slightly improved, because they are no longer than other forms of harm reduction by more. Player: I would like to guess the reasons for the change. You said before you want to stretch the rhythm, to 1-2 times the CD stretched to the public 3-4. This change will help to achieve goals? It is this. We hope to reduce the damage, so players will not die too fast to have time to make a counter-attack. The same energy and changes in certain occupations, like the common problem of lower explosive damage. But this may not be – or even worse the To solve this treatment is too strong, we reduced the penance and the bloom of life treatment, and weakened the Holy Knight (inspired) and the restoration of Germany (activate, strengthen Barkskin) magic. Shaman is no position in the arena, so we let them go up. PVP in the treatment capacity may still be too strong,Tanks, and this is what we need to concern. We changed the DOT affected by the toughness of the mode of action (or that we are using the same approach to all the injuries). Because shadow priests and warlocks did not achieve the performance we expect,runescape map, and they are very dependent on DOT job. This can make the DOT damage increased. Change the impact toughness of the players injury is to enable TANK are no longer so concerned about the toughness, but it acts in the ordinary value of less PVE should be noted that this also means that the position of PVP in toughness is more important, can reduce damage (also affect treatment) treatment, and mounted in PVP,wow accounts, PVE is more vulnerable. We also understand that this change will affect rage generation. We have long known that anger is very difficult mathematically and simulation to predict (such a thing is the so-called This change could be included in one of the larger PVP, but it certainly need to continue to make adjustments. It also does not solve the problem of PVP balance panacea. We hope that we can remain patient, to make constructive comments and comments to help us improve the game. We think we can make PVP (Arena in particular) for each player to bring more fun. The other is short on toughness Blue Post: Blizzard Blue posted the following: 3.2 Toughness: You have to remember things is not how to calculate how the DOT is now affected by damage reduction. DOT now and crit and normal damage, had been a 12% reduction. It those crit-based occupations, is a NERF, if their opponents are loaded, then put on high-toughness.